![]() There is then a ball sequence after the ship similar to the cube before. A 1 block narrow ship sequence starts right after the last triple spike. Flickering torches are used in the background, thorns are seen on the ground again, and chains hold up the platforms. The heavy flashing stops, and an original cube sequence involving triple spikes and a gravity change occur. ![]() The level reflects that, and the speed turns to normal speed, and the color scheme changes to gray. ![]() 25-33% ( Michigun): The music stops its hectic, fast pace, and starts a more peaceful section in its original key (C minor).After the backward segment, styled the same way as the forward segment, the ball is pushed into a line of gravity portals as the music crescendos and notes go higher. A mirror portal flips the screen while the player is still playing, with no break to get used to the backward orientation. ![]() Extra spikes make the section even harder, and hexagons decorate the platforms. Each platform that the ball lands on is held up by a chain, and is made of red bricks at the corners and black blocks with two lines in the middle. The half-speed ball after the ship sequence requires precise timing each tap is a note of the song. The gravity changes rapidly, with a ramp at the end which the player will have to fly against in order to reach an open space holding Vermillion's signature.
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